![]() The concept of religion is further explored at the end of the game, when the Angel and "Master" discover that the temples of the world have become empty, people having lost their concept of faith and need for a deity now that their lives have had all suffering removed. The bosses are based on real-world religion or mythology, such as Greek mythology and Hinduism. Hence, the main character of the game was renamed "The Master", although the allegory remains, as he travels the globe in a palace on a cloud, accompanied by an angel slays demons creates life performs miracles and is prayed to by the populace of the world. According to Douglas Crockford's Expurgation of Maniac Mansion, Nintendo of America had a strict policy regarding game content in the early 1990s, especially in regards to material that could be deemed offensive, a blanket category that prohibited the inclusion of any overtly religious themes or plotlines in a game. In the original Japanese version, the protagonist's name is God, and the antagonist is referred to as Satan. The game is seen as an allegory for Judeo-Christian monotheism. The Master and his servant then enter the sky palace and depart into the heavens to await a time when they may be needed.ĭevelopment Religious subtext The servant observes that, although the people once prayed to the Master in times of trouble, they no longer feel a need to because they are not in danger. During their observations, they note that nobody is at the temple worshiping the Master. ![]() After all lieutenants have been slain, the Master commences an assault on Tanzra's stronghold, Death Heim, eventually defeating him.Īfter the defeat of Tanzra, The Master and his servant revisit the many civilizations that they had helped to build and observe the people. As the game progresses, the Master defeats Tanzra's lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. In the Master's absence, Tanzra divided the world into six lands, one for each of his lieutenants they later turned the people to evil.Īfter several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The plot follows a godlike being known only as "The Master" (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as "The Evil One". ![]() The final level is an action-sequence boss marathon, culminating in the final fight against Tanzra. At the end of each action sequence, the player must defeat a boss. The player must jump from platform to platform while defeating monsters to accrue a score. In the action sequences, the player controls a humanlike statue brought to life by the Master. The Master levels up by increasing the total population of the world, granting an increase in hit points and SP, used in performing miracles.Įach area has two side-scrolling action sequences, one before the building simulation and near the end. Once all four lairs have been sealed the population will begin to build the most advanced homes available to the people in that region. Doing so increases the civilization level of the region, allowing more advanced structures to be built and increasing the potential population. As the population expands, it can seal the lairs of monsters, which prevents them from spawning, and eventually eliminate all the flying monsters in the land. They continuously spawn the creatures as the servant kills them. The monsters originate from four lairs around the region at the beginning of each level. One obstacle in the simulation mode is the presence of flying monsters that attempt to impede the progression of a civilization. The Angel can interact with the monsters in the area by shooting them with arrows as well as aid the Master by indicating where to build and use miracles. This portion of the game requires the player to take actions that encourage the growth of the population, including road planning and using lightning, rain, sunlight, wind, and earthquakes as miracles. The overhead-view simulation mode involves protecting and guiding the Master's new civilization towards prosperity, beginning with two humans. The player plays as an angel during the simulation sequences of the game, and as the statue during the action sequences. Although the Master is never directly controlled, the player interacts with the world by controlling an angel and an animated statue. ![]() The player plays as "The Master", the main protagonist of the game. One of the side-scrolling stages, showing a boss battle against the manticore in the town of Bloodpool.
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